The aim of this research is to conduct an analysis of a successful learning experience—interactions with video games—among Inuit youth in one Nunavut community to determine what factors help these Inuit learn. Through this analysis, questions relating to whether video games constitute a technology of learning for Inuit as well as what characteristics of digital games lead to increased engagement among the youth were addressed. Using the theoretical framework of cultural studies, the work of James Paul Gee, along with the pillars of isumaqsayuq (Inuit traditional ideas of teaching and learning), this study finds that video games are a technology of learning for Inuit youth and factors such as autonomy, competition, contextualized content, an...
AbstractThe objective of this study was to determine how education can bestbe used to assist with In...
Games are thought of as a waster of vast amounts of time for students. Homework does not always get ...
This research is based on the following research question: What are the pupils’ thoughts about their...
The aim of this research is to conduct an analysis of a successful learning experience—interactions ...
The over-representation of Indigenous Peoples within correctional facilities is a growing concern in...
This thesis investigates the potential of Minecraft Education (ME) as a tool for teaching Norwegian ...
Abstract Ten Inuit Elders currently living in Qamani’tuaq, Nunavut who were born and raised on the L...
This poster describes research that will examine perceptions of learning success among younger gener...
... this paper is the first formal report of the elder-youth camp recently held at the Hiukitak Rive...
As content creation becomes more accessible and social through gaming, defying hardware barriers, no...
This master’s thesis explores how former Inuit high school students conceptualize success by explori...
This descriptive case study explores Inuit visions for schooling in a remote community in the Qikiq...
There is a longstanding desire among Inuit and some northern educators to better integrate Inuit cul...
Indigenous peoples have been residing in Canada for more than five thousand years. In northern Canad...
This article examines how the Splatsin Tsm7aksaltn (Splatsin Teaching Centre) of the Splatsin First ...
AbstractThe objective of this study was to determine how education can bestbe used to assist with In...
Games are thought of as a waster of vast amounts of time for students. Homework does not always get ...
This research is based on the following research question: What are the pupils’ thoughts about their...
The aim of this research is to conduct an analysis of a successful learning experience—interactions ...
The over-representation of Indigenous Peoples within correctional facilities is a growing concern in...
This thesis investigates the potential of Minecraft Education (ME) as a tool for teaching Norwegian ...
Abstract Ten Inuit Elders currently living in Qamani’tuaq, Nunavut who were born and raised on the L...
This poster describes research that will examine perceptions of learning success among younger gener...
... this paper is the first formal report of the elder-youth camp recently held at the Hiukitak Rive...
As content creation becomes more accessible and social through gaming, defying hardware barriers, no...
This master’s thesis explores how former Inuit high school students conceptualize success by explori...
This descriptive case study explores Inuit visions for schooling in a remote community in the Qikiq...
There is a longstanding desire among Inuit and some northern educators to better integrate Inuit cul...
Indigenous peoples have been residing in Canada for more than five thousand years. In northern Canad...
This article examines how the Splatsin Tsm7aksaltn (Splatsin Teaching Centre) of the Splatsin First ...
AbstractThe objective of this study was to determine how education can bestbe used to assist with In...
Games are thought of as a waster of vast amounts of time for students. Homework does not always get ...
This research is based on the following research question: What are the pupils’ thoughts about their...